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 [Release] Automatic Message Sender

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Posts : 18
Join date : 2009-05-09
Age : 25
Location : California

PostSubject: [Release] Automatic Message Sender   Sat May 09, 2009 5:45 pm

Is there really any name for this? Anyways, this is a simple release of how to send messages to the server. The timer is set to 4 minutes, and yeah I think it SHOULD work, if not post whats wrong and ill fix it, havent tested it.

For you who want to learn:
I set the timer at 4 minutes, 240000 milliseconds. Therefore, I start the timer and it all begins! When 4 minutes have gone, it will look up the void "MsgTimer_Elapsed". Once it find it, it will check if MsgCount is either 1,2,3 or 4. If its 4, it will put the MsgCount to 0. But now you are thinking, there isnt a msgcount check for the number zero, minimum is one?! Yeah, you're right, but if you look at the World.SendMsgToAll, under that it pluses the MsgCount, so it will automatically be 1 once its 0.

In General.cs:
Search for:
public static System.Timers.Timer Thetimer;
Under, add:

public static System.Timers.Timer MsgTimer;
public static int MsgCount = 1;

Search for:
Under, add:

MsgTimer = new System.Timers.Timer();
MsgTimer.Interval = 240000;
MsgTimer.Elapsed += new ElapsedEventHandler(MsgTimer_Elapsed);

Now search for :
public static void DoStuff()

Above it, add:

public static void MsgTimer_Elapsed(object sender, ElapsedEventArgs e)
            string text = "";
            if (MsgCount == 1)
                text = "Example 1";
            else if (MsgCount == 2)
                text = "Example 2";
            else if (MsgCount == 3)
                text = "Example 3";
            else if (MsgCount == 4)
                MsgCount = 0;
                text = "Example 4";
            World.SendMsgToAll(text, "[GM]", 2011);

Just edit the "Example" text to whatever you want server to say.

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